Saturday, January 5, 2013

FM13 review and my custom database

So, as I mentioned on my previous post, I have moved to FM13. After playing it a little bit, I have to say, there are definite improvements to the game, which are only held back by a number of problems, glitches and quirks.

I really enjoyed playing FM Classic. It is a simplified version of the game, which removes a lot of the main time consuming parts of it, which in some cases I'm happy about and in others, not so much. I like not having to many press conferences, meetings, complaints and all that jazz. You really only get a little question every so often and there isn't even a pre-game, post-game talk option, which to be honest, I won't miss. The one part I do wish was a bit more deep is the staff control. Now, much of the staff management you do, relies on just a few key people. You no longer have several scouts, several coaches and several physio people. Instead you have your assistant, you have a chief scout and a chief physio, and so forth. So it limits what you can do which can be a tad annoying, it does however eliminate a lot of the time I use to spend on those tasks. The main focus of the classic game ends up being on tactics, matches, player trades, some contract stuff, and a dumbed down version of the old training. Training I understand has changed for the whole game however, so this may also apply to the regular saves.

The new interface is quite nice on the FM Classic. It's simple, practical and intuitive. It's not perfect, but does the job better than previous versions in my opinion. The classic mode lacks a lot of the statistics you use to have on regular FM. Your basic team stats are still there, don't worry, however match stats from two seasons ago and things like that are erased once they are no longer important. This is good in that it makes the game saves a bit leaner, but for people like me who love stats, it can be a tad annoying. To the point that I have to make checkpoint saves every so often in order to revisit stats from previous seasons when I feel like it.

Now, in terms of complaints, the common one is the match engine which was very glithcy during the early days. There were players that were simply retarded, that would just stop and watch the game at times. This has improved as far as I'm concerned, and I don't think it is as much of a big deal now. The other problem, which for me is very very annoying, is that the db editor is only supposed to work for the regular game, and not for FM classic. This is very very annoying, as I don't see why I can only play custom games when playing a full game. I understand they want to make FM classic a more online friendly thing, but to me this feels a bit like FML, where the developers are a bit out of touch with the fans and what people want in the game. I have hopes that they will change this and realise that there are other ways to achieve what they want, without having to punish customers that want to be able to play custom dbs using the FM Classic mode. It's not a huge thing to ask for.

I did however find a way around this problem. Apparently if you have the original release version of fm13 there is a glitch where you can load up a database on the regular game, exit the game and create a new FM Classic (FMC) game and it will hold the same database. Therefore, now I have my regular steam FM13 game as well as a pirated cracked copy of the first release game, just so I can upload my database to the steam game. It works for now and I hope they don't take that away as well. If anyone else is trying to get around this problem I can try to help. Just message me and send me your DB, I'll convert it to classic and send it back to you.

+++



I started to work on this database I've been talking about, and some of the info on it can be found on a reddit post Here (original) and Here (update)

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