I think one of the things in FML that has been the biggest mistery for me at this point is how to chose regens. I have started a database where I'm actually writting down a lot of the info so i'll have a better idea later on about picking good players. Over the internet I found a few tips that I can't yet say if they are good or bad, but it's a start:
- Sounds obvious, but always try to pick players that have high stats. A 5*pot player will never be a star if he has all 10- attributes. So the more 10+ attributes the better.
- Look in particular at relevant attributes, picking a striker with 18 tackling and 20 long throws won't get you very far.
- Attributes lower than 5 are bad, especially if these are important attributes. Make sure if your player needs these attributes, he will be able to develop into at least having a minimum amount that's reasonable.
- Determination and Workrate tend to be attributes managers often look at when buying youths.
- Some attributes will usually be low in young players so don't expect them to have super skills there. Some of these are concentration, technique, creativity, passing, off the ball and first touch.
- Pace, this one I have seen mixed opinions about. So I have read that young players with a lot of pace will develop into really fast players. On the other hand I have read that players with too much pace will have trouble developping all their skills because Pace uses up so much CA that it leaves little room to increase other attributes before reaching that particular players PA. I apologize if you don't know what CA (Current Ability) and PA (Potential Ability) really means.
- Similarly to the tip above, I have read that youths that can play with both feet or youths that can play a multitude of positions are also doomed to hitting an early peak. Apparently playing with both feet costs a lot of CA and each position a player is able to play will also diminish the number of "free attributes" that player has, meaning that an increase in more attributes will have a stunting effect on development quicker. Again, I apologize to any reader that doesn't know what I am trying to say, but I will put a short explanation on the bottom of this post.
- Stamina is often an attribute youths lack.
*Explaining CA and PA- So Current Ability is a value used in the FM games to describe how "good" a player is in terms of how high important attributes are in a particular player. Every player has all the same attributes, however they don't all count towards their CA. For example a CD will not have his CA increased by increasing his finishing ability for example, and these attributes are called "Free attributes". On the other hand, a DC will have his CA go up if he gains a point in tackling or marking. Every player has a CA value that changes over time and a PA value that doesn't. This means that every player will have room to improve until his CA reaches his PA. I mean that a player with CA of 95 will not get any better if his PA is also 95. There is no way to really know a player's CA and PA in FML but you can use their current attributes to get an idea of his CA and you can use "Potential" to ge an idea on a players PA, with some level of accuracy.
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